

Key repeat works in UI menus, there's no VO quip when topping off ammo with full inventory, and there's an alert on armor/headgear destruction. When aiming manually, the squares are colored according to range (red is beyond max, green is within optimal, yellow is either below minimum or above optimal). Target reticule color is based on hit chance. There's a new Setting for enabling constant outlines for enemies and the players for better visibility. You can pair it up with disabling name entry after a run to permanently set the name of the character. There's a new Settings option for remembering your last entered name, even between sessions. The character screen ("c" or navigating left/right from inventory/equipment), has received an overhaul - you have descriptions of what the current status effects mean, information on your current speed, detailed resistances information and more.Īrguably more important, you have a similar screen for enemies (press h when targeting an enemy, or Right Trigger + Left Stick on the pad) - including precise health, description of all its status effects, detailed armor and weapon stats.
#Jupiter hell distance explanation update
Moreover, the game will detect if you have saves from a previous version, and mark and store them for you - if you accidentally update and have an old save game lying around - no worries! You can switch to "previous" branch with the previous version, finish your run, and update back to mainline from Steam beta branch functionality :). UI/UX and gameplay information Multiple save slots Ī highly requested QOL feature has been added - you can now have multiple saved games running in parallel (no longer will that Endless run lock you out of enjoying the rest of the game :P). Wanna know all the details? Grab something to drink, this will take a while. We decided to split the update information (and changelog!) into these three sections. This is a variety update, including UI/UX improvements, new early game enemy and weapons, and a huge improvement in character build variety! Many of which features will be continued in 1.2 - we decided to bring you the first set of them early, and you can read all about them below!īoth 1.1 and 1.2 (which will hopefully land this year), are targeted at improving three main areas of the game - UI/UX and gameplay information, trait changes and build variety and early game improvements. Once again thank you for the terrific reception of Jupiter Hell full release! It's time for the new beginning, kicking off post-release updates with Jupiter Hell 1.1 Exordium! The update release is accompanied by a week-long promo, so if you were holding off to see how the game is going to fare after the release, you can grab it now, 20% off.
